Sunday, 14 July 2019

Clockwork Beast


 I'm nearing the finish line on this.  I got impatient though and started playing with the lights again.  The blue mega light just wasn't doing it for Tzeentch strangely.


I preferred the green but I only had one and it was a chip, and therefore too small.  I had a cool white mega light and figured I could try to make it look green.


So I pulled a decorative green crystal off one of my Necron bases and chopped it up.  I was able to superglue it on the end of the LED and I like this better.


Not sure about the safety implications.  I'll probably set fire to the model before it's finished at this rate.
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Sunday, 7 July 2019

All about that bass


I had to break the knight down into 53 sub assemblies and that's just masochism.   I belatedly remembered that the piping/door handles were still on the sprue had to add them.  I can't believe I forgot during the build but it was deliberate, at first.  Once you release a tiny piece of model from the safety of its little sprue prison, it becomes a ticking time bomb.  Just waiting for that perfect opportunity to disappear discreetly down the back of the sofa.  Something you don't notice for days, even weeks and end up howling in despair and frustration because you know, for certain, that you will never see the cursed thing again and now the model is ruined.

All cut up and finding the negative spaces very interesting

So the handles stayed on the sprue till the last possible moment. However, right at this very moment I am convinced that I'm going to ruin it with paint.  I spent so much time and money on this folly, it is probably a stupid idea to be going all 'experimental'.  Nevertheless, I have committed to colorshift metal paint.  And copper and bone effects.  And gloss black paint.  And door handles.  As a daemonic entity, you never know when a convenient handhold is going to save your bacon.

I used plasticard, sprues, blu tac, green stuff and lashings of glue

Then of course, there was the base which I had no idea what to do with.  It all began to seem like too much effort and I started watching shite on Netflix instead of painting.  Inspiration finally arrived in the form of plasticard.

Tidied up with milliput

The half painted knight was a bit monochrome so I added some bone effects to the head and missile lanuchers.  It seemed ok but I needed more of the same colour to set it off.

Primed and recess shaded

I thought it might be good to contrast the dark themed model with a clean base and started mucking around with a sheet of thick plasticard.  If I chopped it up, maybe I could make it look like marble.  A cream coloured marble base would pick out the bone colours nicely, I thought.  Admittedly, I'd never tried to paint marble before so this could easily end in disaster but there are a surprising number of tutorials out there.

Ok I may have gotten a bit carried away with the veins.  And you can't tell that I used Brass Scorpion.  Oh well. 

After watching them and downloading a batch of marble pictures from shutterstock I reckoned I would try my hand at a brownish, cream marble with metallic veins.  I'm not going to post the inspirational pictures because mine looks nothing like them.  It is however very acceptable and may have gotten me back into the painting mood.   I definitely enjoy building models more than painting them and the whole base only took 3 evenings from concept to paint drying.

Glazing medium is fucking magic in a bottle

Monday, 6 May 2019

Renegade


I did practically nothing on the knight for 2 weeks then had a marathon session with it today.  I think I might be a manic depressive.  Anyway, its still not done but I'm going to get some pictures out there before GW releases a proper Chaos knight and I realise that all those fiddly bits are already modeled in the new kit.


I think I like him better with the pauldrons off.  I've tarted the shoulder mountings up with some magnets and bits so that it doesn't look like I lost part of the model.


I added some mechadendrites at the back made using Tyranid and Necron tech.  There's a few bits and pieces on the model now, forbidden technology gleaned from illicit research into Xenos heresy.


Of course the main whiff of corruption comes from Chaos.  I bottled it when it came time to sculpt/plasticard the carapace.  I just dremeled off the fleur-de-lys decoration and turned a few armor pieces upside down.   I did pare down the front to make it more curvy and painstakingly cut out the maulerfiend carapace before mounting it on the door.  I'm not sure how the pilot is going to get in.  There probably isn't a pilot anyway and this is more daemon engine than mech-warrior.


I ended up sculpting much of his innards which can be viewed through the missile rack doors and exhaust ports. Hopefully I can get the red light (well, all the lights) to work better.


I estimate that I'm going break it down into 33 sub-assemblies for painting.  I might have to have a video-game binge to prepare me for this.



Sunday, 14 April 2019

Light 'em up


 Serendipity!  I was busy wiring up Chickenhawk's head using plasticard rods.  The original intention was to make cables out of green stuff for this job.  I'd already used some wire-reinforced green stuff tentacles/cables to affix the head in a secure position.  This was great for getting the posing right but made it almost impossible to fit more tentacles in the gaps.  So I bought two different thicknesses of plasticard rod and drilled holes to anchor them before bending the other end and gluing it into the head. 


This was fiddly as fuck and still didn't seem right so I added some Canoptek Wraith claws for even more variety.  An image of an old Magic the Gathering card kept surfacing in the back of my mind.  I've always liked the Clockwork Beast artifact monster but can't understand why this Knight keeps making me think of it.


Anyhoo, whilst dicking around and generally not making any real progress, the LED which is supposed to light up the face plate accidentally flipped out of the head and into the neck.  I started to curse roundly and call my sanity into question, but then I noticed that the effect was awesome.  I'd left the neck hollow in order to fit the wires through.  The light in this space was much more interesting but left the face unlit.  The problem was easily remedied by adding another one.  So now he has green eyes.  I rushed to get a picture because there is no way in hell I'll manage to get the sodding things to stay in this position for the end product.  Looks pretty damn sweet for now though!



Thursday, 4 April 2019

Weapon Symbiote


I've gone a bit Tyranid/Cthulhu on the arms. I'm not an engineer and its unclear how effective tentacles are as weapon mounts.  They probably make a decent emergency defense measure in melee combat.  I suppose it doesn't matter when it comes to Chaos and anything goes really.  But the geek in me which loves world building and wants to preserve the suspension of disbelief keeps trying to figure out why tech adepts would attach mechanical tentacles to the arm socket of an Imperial Knight.



Maybe they just spontaneously grew out of the body because Tzeentch thought it would be funny.  I definitely want to give the impression that the torso contains something ghastly and organic and this helps.


The influence of Lovecraftian horror and The Hive Mind continues on the gun barrel.  I used a Forgefiend Hades Autocannon in place of the Avenger Gatling Cannon and was wondering what to do about the large socket where the weapon is supposed to be mounted.  The hole is so big I figured I could put a marble in there and pretend it was some kind of monstrous eye.  But my marbles didn't fit.  Unperturbed, I smashed a couple with a hammer and used a broken shard.  In a way it turned out better because the coloured streak of plastic in the centre was missing and so I had to hand paint an iris on the inside.  Leaving the pupil as clear glass produced fairly convincing results.


The 'shoulders' were sculpted from scratch with epoxy putty.  This was fairly time consuming and I practiced on some old models first but I quite enjoyed it.  I'm getting better with green/grey stuff and it's mostly down to the tools I use.  If you are just getting into green-stuffing then I recommend watching a series of videos on the subject by The Modern Synthesist.  It was Mr. Pink who first put me on to 'clay shapers' which are absolutely indispensable if you are going for a smooth look.  I didn't really plan it out and only wanted to bulk out the tops of the arms and attach the tentacles initially.  So I just put some ambient trance music on and went with the flow.  I added some plasticard rods and used my trusty tentacle maker to give it a more bio-mechanical look.


 The Thunderstrike Gauntlet was easier, mainly because the claws that come in a Heldrake kit make for the most excellent ready-made fingers.  I'd seen other converters use them in the past but they mainly mount the digits on the arm supplied in the original kit.  I didn't possess this bit of kit however so had to make do with a Maulerfiend forearm.  I was stoked with how it turned out and think it looks very sinister, like an elongated claw hand.  Initially I wanted to model it as a clenched fist but I'm glad I opened the hand up now.



I need to work on the head and torso next which will be tricky because the LEDs and battery have to fit inside and I want to be able to change the bulbs if they break or if the mood takes me.   I'm also going to change the paint scheme and have gone for 'Psychotic Illusions' colorshift paint which blends from green to purple (see opening picture).  I'm sure Nyarlathotep would approve.


Tuesday, 26 March 2019

Chickenhawk



A work in progress shot of my Renegade Knight.  Of course, hardly anything is glued because it's going to be painted in a bajillion sub assemblies.  I even tried out a colour scheme for the carapace... *ahem* - armour plating.  This is Cobalt Blue Colourshift metal paint over the top of a gloss black primer.  My airbrush is hardly professional quality but I think it looks veeery interesting.


I've done a lot of work on the model but I haven't actually finished anything and tend to just sit there, patting myself on the back whilst opening another Tuatara craft beer.  It was all becoming a bit self indulgent.  I thought a blog post might help me get my shit together and determined that I should finish the legs first:


I've used quite a few bits of kit on it now and keep going out to buy new stuff.  40k is like a disease.  Brand new Maulerfiend and Heldrake kits have been sacrificed to the cause in order to make the shin guards and arms.  I think I've got enough plastic crack to finish it now.


This is yet another reverse joint walker so I have named him Chickenhawk.  Lots of Admech sigils on him at the moment but I need to Chaos it up at some point.  I don't just want to stick spikes on it though.


I'm currently debating whether to remove the pauldrons altogether and sculpt some fleshmetal or nurgly shoulders.  At least I've made some measurable progress.


tutorial WIP parts list:



Saturday, 2 March 2019

Old Stuff Day


Time for a spot of necromancy in the form of  'Old Stuff Day'.

"A chance to dig up those old posts, dust them off, and maybe put on a new coat of paint for the masses." as Warhammer39999 puts it.

First off, I discovered this gem some time ago over on 'The Lead Plague':

http://leadplague.blogspot.com/2014/04/unboxing-rogue-trader-chaos-dreadnought.html

This 5 year old post concerns the delicate and almost reverential unboxing of an ancient Rogue Trader era Chaos Dreadnought.  It rapidly descends into a kind of surreal madness and never fails to make me smile.  Undoubtedly one of the best blog posts I have ever read (although my blog digestion is a bit random), I always wanted an excuse to share it.  I strongly urge you to read it now if you haven't already.

As for my own back catalogue, I always felt that my 'Tergivon Poop' post from 2013 was sadly neglected and decided to unearth it again.  I think it has been read by several hundred web crawler servitors over the years and that's about it.

http://monkeychuka.blogspot.com/2013/07/tervigon-poop.html

Tervigons were my first real foray into converting 40k miniatures and now that I think about it, this is probably the reason why I am still in the hobby.  In retrospect, I must commend Games Workshop's insane decision to release the rules for this beast back in 5th edition, but not the model.  After chopping up my first Mawloc and creating 'Tilly the Tervigon' (pictured on the left in the original blog post) I was well and truly hooked and went on an unprecedented 40k spending spree of such magnitude that I nearly asked my bank to defer the mortgage payment for that month.  Surely they couldn't have foreseen this unexpected outcome?  Or maybe it was just as planned.  Poor old Tilly has long since been dismembered and cannibalised for other projects.  I was never really happy with her and immediately built a second version in an attempt to improve my converting skills.  I'm happy to say that 'Gertie the Tervigon' is alive and well although she hasn't seen the tabletop for about 3 years now.


In honour of her resurrection I decided to put a fresh coat of mucus on the emerging baby Termagant.  Unfortunately, I had just come home from the pub when I began this endeavour.


Playing with UHU glue whilst drunk is quite a lot of fun but I think I may have overdone it a little.  Not to worry, Gertie will always be beautiful to me and owns a special place in my heart.