Wednesday, 27 September 2017

Rob Zombie



I remember the day I sold my soul to Satan.  It was last Friday at approximately 4.36pm.  I brazenly walked into Games Workshop Wellington, a tidy shop tucked away securely in the back of Courtenay Place where you can't see the bordello standing proud across the road.  I stood, gazing dully at the top of the Space Marine display where sat a mint condition 'Triumvirate Of The Primarch' model kit.  It contained a newly streamlined figurine of Roboute Guilliman, Primarch of the Ultramarines.

I don't like Ultramarines.  Stupid, Mary-Sue, poster boy, bloody do-gooders.  Roboute himself is okaaay I suppose.  I warmed to him a little in Guy Haley's Dark Imperium.  He's still a bit of a Mother Teresa though.  I mean, all the Primarchs are supermen! Demi-gods!  Their potential is almost limitless. Fulgrim turned himself into a dragon! (Gorgon? Kali?!)  He's completely out of his bloody mind, but still.  All Roboute does is gnaw at his fingernails and worry about humanity.  Get a grip man, you're supposed to be the pinnacle of genetic manipulation!  Your ego should be flawless!

So anyway, I'm looking at the box, vexed because I'm using a Primaris Captain in Gravis armour in my army list and thinking that I should always run him with the Sanctic Halo and take the Chapter Master stratagem because then he'd be like a mini Guilliman.  Not an actual Guilliman because that would involve selling my soul to the Devil and being turned fully to the dark side.  Just a facsimile of Guilliman.  Guilliman-lite.  The trouble is, he's never going to be as good as the real thing.  Sure he's cheaper, but so is cheap wine and what you really want is the good stuff.

My sullen brooding was delicately interrupted by the words,

"Go on, you know you want to...".

I thought I was having another imaginary conversation at first.  I'm getting a bit long in the tooth and have the occasional senior moment.  But it was actually the Games Workshop manager, Nathan, whispering in my ear.  He must be a disciple of Tzeentch, his words were perfectly timed.  Almost uncanny.  I caved in about 3 minutes later and bought the damn thing.


I don't even like the model.  Well actually that's a lie, the armour is fabulously detailed and he stands astride a broken Imperial Eagle like a proper saviour of mankind. But I don't like the rest of the pose.  It doesn't float my boat.  I can't quite put my finger on it.  I'm not sure what he's doing with his hand (and that's always a worry, as my mother will attest).  I thought the splayed fingers were allowing some sort of 'palm' gun to fire, like Spiderman or something.  But the bolter is on the side of his arm, not underneath.  Is he casting a spell?  I didn't think he was a psyker?  And his face.  He looks like a hobgoblin.  Isn't he supposed to be noble and chiseled and stuff?

I fancied that Guilliman in the heat of battle, with his blood up, would look something more like this:


So I decided to tweak him a bit.  First off, the kit comes with a helmeted option which is a no brainer.  Protecting your head is paramount in the 41st millenium and neatly hides his fugly kisser.  Roboute doesn't necessarily need extra protection but I didn't want him scaring small children with his frightening visage.  Safety first!


The next part was trickier.  I wanted to give the impression that he was firing his hand cannon, obliterating the insidious foes of the Imperium.  This required the arm to be straightened and angled upwards slightly.  Reconfiguring the ammunition belt so that it was still attached to the backpack seemed onerous so I just bent it round a bit further.  I also wanted his fist to be clenched (not pointing).  The fingers and thumb were cut off and glued back on in a fist-like arrangement. No need to sculpt when you already have the parts but the knuckles were a problem i.e. missing entirely.  I needed something roughly spherical so I hunted around and found a Dwarven Hammerer's banner decoration with just the right baubles attached.  I knew those Hammerers would come in handy one day.  The gaps were filled in with grey stuff.


Finally I decided to re-base him.  The real base is great but I'm going to theme my army struggling with the Tyranid menace (as per the Redemptor) and this will help him fit in.  Plus I like mucking around with tentacles.  I might paint the original base anyway and make it interchangeable.

I want to paint this in more muted colours, again to help him gel with the rest of the army.  I never really liked the primary colours used for Space Marines (I know, I know. Heresy) but I'm not sure.  I think this is going to be difficult to paint well.  I might have to get a new airbrush, having more or less destroyed the other two. The needles are used for stirring paint now and picking bits of blu-tac out of crevices.  He's still got to be an Ultramarine though.  Maybe I should use darker base coating and just highlight with Magcragge/Calgar blue.

Maybe I should actually play a few games with him before committing.  He seems pretty solid on paper.  More than solid.  'Hideously overpowered and cheesy' might be a better description.  I always struggle with the unending tide of models and options whilst playing Tyranids.  Guilliman + Ultramarines can be an elite force that practically plays itself.  Its a direct contrast to the minions of The Great Devourer which need an awful lot of TLC.  Model placement, tactical use of psychic powers, synergising units and trying to understand what spore mines actually do without having to refer to eight different sections of the rule book.  I often lose track of it all during a game.  Even forgetting fundamentals like rolling for instinctive behaviour.  The Hive Mind gibbers and raves in the back of my mind, whispering confusing and often nonsensical advice.

"You can't remove those Hormies from combat because it will put the unit out of synapse but you have to remove them or create a hole in your screen for those Khorne Berserkers to charge through. That unit of Genestealers can secure objective 5 in 3 phases time assuming it a) doesn't fail the charge b) wins the combat c) causes a morale failure and d) consolidates more than 2".  Its a dead cert mate, go for it. You can statistically expect 10.5 gaunts to spawn this turn on 3D6 but the probability of a double is 4/9ths so, whatever you do..  oh shit 1-1-2.  Attention! Attention! The Tervigon is not working! Cthulhu fhtagn Nnnnnnyarlathotep@11~^(;,;)^~&! :€O̳͍̟̱̟̘͕h͚̥̞̱̝͘ ̨͎̖̤̲̦̯̭G̡̻̝͕̞̝̰o̵͎͕d̥̕ ͍̤̫͇͕̺ͅI̬͠'̠͎̪m̝̮̝̣̳̙ me͍̤̫̤̬̙̼l̺͕̖̫t̼̝̺̲̹̜̣i̢̭͖͍n̷g̸̮͈!͙̙͇̫͔ͅ!̲̦̤͍͈̰
͇̬̤̭̜͖͎
̼͡


The Ultramarines method of gaining tactical advantage is much less stressful.  Guilliman leans back in his throne and casually remarks,

"I think you need to roll that again."

They should have printed 'Don't Panic' on the cover of the Codex Astartes.  Even an idiot like me can't get it wrong.  Assuming I don't forget the rule and since it happens in every combat phase of both players' turns, I am unlikely to.

"Why yes, Mr. Girlyman! I appear to have missed all my lascannon shots and have completely forgotten about command points, in my usual sleep deprived, drug addled, brain fug.  The correct course of action right now would be to ignore the result and have another go.  Fuckin' genius!"

Guilliman's gaze is cool. "You might want to save a command point to improve your odds of resurrecting me when you inevitably charge up the board in a foolhardy stampede."

"Thanks,  I'll do that. Ha-ha! Roboute the Revenant!"

"You may call me 'Rob Zombie'.  I'm 'down with the homies', to use the vernacular"

"err..."

Tuesday, 12 September 2017

Mutually Assured Destruction


 The dreadnought is complete at last and I decided to make myself a 40k demotivational poster to celebrate. I wasted another evening playing with Genestealers and taking pictures of this little set piece. Further confirmation that I never quite got over my boyhood fixation with toy soldiers. I wanted to do something suitably apocalyptic for the poster so a lone Redemptor about to be overwhelmed by the cohorts of the Great Devourer was the predictable choice.  The blood-dimmed tide is loosed!  This is the end times!


I'm willing to bet that there is a disproportionate ratio of (lapsed) catholics amongst 40k enthusiasts, drawn to the whole Gothic Torquemada Armageddon vibe.  It certainly strikes a chord with me.  All those years of Holy Roman Catholic indoctrination and serving on the altar have left their mark.  As a child, I was taught that 'piety' meant fear of God, which is now a politically incorrect way to view your Creator.  In this, more enlightened millennia I think it means 'reverence' or some such watered down crap, but in my day, God was terrifying and you went blind if you looked at Him.



I remember serving at mass once, and a fellow altar boy stage-whispered, "bollocks!" at me as I rang the bell to signal Transubstantiation, the most sacred (and occult) part of the Eucharistic celebration.  I was only 11 at the time and apalled by this casual blasphemy.  I fully expected him to be struck by lightning at any moment.  He wasn't actually killed on the spot but I bet he came to a sticky end in later years.  Ungodly miscreant.

The concept of daemons invading our reality, coupled with all incidence of demonic incursion being hushed up by the clergy is not a new one.  Go and watch The Exorcist if you want to see a showcase of the Chaos Gods.  Gut churning horror, obscene trickery and violent excess.  Not many skulls for the Skull Throne, admittedly, but exchange the word 'hell' for 'immaterium' and it all makes perfect sense.



So there's lots of Christian symbolism to latch on to but I reckon the biggest demographic for 40k is 'Male, Pale and Stale' i.e. white men approaching their middle years.  A bracket I also fall into.  I think it's possibly a customer base they want to move away from since we complain endlessly.  There's always Forgeworld though.  If I was going to have a mid-life crisis, I'd buy a Mars Pattern Warlord Titan rather than a Harley.



Speaking of Forgeworld, much of the inspiration for this little vignette was taken from Imperial Armour Volume IV: The Anphelion Project, so I'm just going to quote various passages from it and post loads of photos.  Much easier than trying to think up entertaining content to fill in the gaps between pictures.  You can see that I have named the dreadnought in honour of Brother Halar if you look closely, but nothing else about the story really matches up.  Call it poetic license.



"Commander Culln could see the titanic clash of adamantium and steel against flesh and hardened bone.  Both were mortally wounded and on fire.  the Dreadnought staggered, tottering backwards as if he might fall as blow after blow pummelled into him.  The commander was powerless to intervene, already another wave of Tyranids was massing."



"Brother Halar knew his systems were failing, his responses were growing slower, and the complex life support systems that kept him alive inside his armoured sarcophagus were badly damaged. But the Carnifex was also dying, weakened by its wounds and the flames that had engulfed the two of them.  Halar levelled his storm bolter and opened fire at point-blank range, round after explosive round ripping into his foe."



"The Carnifex lunged through the bolter rounds, ignorant of the damage each shell was causing as they blew chunks of armoured chitin and flesh away. With its last strength it drove a long claw at the Dreadnought's sarcophagus, puncturing the front glacis, barbs ripping deep into its inner workings.  Impaled, Brother Halar staggered, then fell... "
   -  Imperial Armour, Volume IV - The Anphelion Project



Tuesday, 5 September 2017

Wave of Mutilation


An update on the Redemptor to keep me going.  Weirdly, I have almost finished the base.  Just details really and a bit of flock and grass effects to go. This is highly unusual since bases usually bore the crap out of me.  I know that basing is an important part of the ensemble and sometimes it really sets the model off but mostly its just a chore.  Plus, I usually rush it because its the last thing to do before I can call job done.


The rest of the dreadnought is in pieces but its getting there.  The shoulder pad was highly stressful and took an hour and a half to paint.  The finished result isn't exactly what was in my mind's eye and I can't decide whether I love or hate it.  Not exactly codex standard livery but I like to be a special snowflake and it will definitely make the model pop.  I ended up using a transfer for the number.  I was going to free-hand a "2" on it in 40k script.  You know, those upside-down-back-to-front number fives that look really cool.  However, at this point my nerves were shot, my hand was suffering from St. Vitus' Dance having spent so long trying to hold it steady.  So in the end, I used a decal. This was also supposed to be a No.2 but I went a bit nuts with the Micro Sol and tore the bastard in half.  Number 1 it is then.


Probably should have finished by now but my natural ennui started to set in.  I distracted myself by building Tyranid lists but soon discovered that the entire army is suffering from New Edition Wardrobe Malfunction.  There are literally tens of hobbyists out there in the same position as me, uneasily contemplating ripping the arms off their beloved models and replacing them.  Cannibalizing with improved weapon options in a wave of mutilation.  Devourers are, like, totally last year dude and practically every monstrous creature I own has two of them.  Apparently, this year's haute couture is Deathspitters with slimer maggots.  Naturally, I have a total of zero modelled on my Tyranids.  Most of the spare ones were chopped up for use in various conversion projects.  Which is a bit annoying really.  However,  since my faithful twin-linked devourers are all converted anyway and not actually official GW kit, I have decided to take the lazy option and just rename them.  This will save me several weeks worth of work.  Looking at some of the other options, Venom Cannons aren't half bad and Barbed Stranglers are really good. Spinefists, of which I own about 2.8 million, are still more or less shit and I remain completely ignorant about what the hell a Spike Rifle is.


I've magnetised about half of my monstrous creature weapon arms so, if the mood takes me, I can replace them with 8th edition hotness.  The Tyrannocytes weren't quite so lucky and I glued 15 venom cannons on them a couple of years ago in a rush to finish my army for a tournament.  Admittedly, this was an incredibly stupid thing to do whichever way you look at it and I have vivid memories of vapourising most of my own troops with scattered blasts.  I thought my fortunes had changed with 8th edition because the Venom Cannon option is a much better one now and not suicidal in any way, shape or form.  However, I noticed that Barbed Stranglers seemed expensive in comparison and when I worked it out, they do seem like a superior option, especially for stripping away bubble wrap.  So on Saturday when I should have spent the day painting the Redemptor, I wasted most of it rummaging around around in old boxes looking for spare guns and tut-tutting over old, half finished projects which I promised myself I would complete at some point.   Eventually I unearthed all 15 Barbed Stranglers (along with the Death Spitters) in an old tin.  And there was much rejoicing.


One thing I was really annoyed about was my Shrikes, which are now illegal.  You can't take boneswords and rending claws together and there is no way on God's earth that I'm cutting my babies up.  They are amongst my favourite conversions.  Again, I intend to just fudge it and label their feet-hand-things as Scything Talons.  I discovered that I can squeeze a Barbed Strangler (I think that's what it is) into the set as well and it looks quite cool.  Admittedly she has 5 arms now but who's counting?

Monday, 28 August 2017

You're only supposed to pull the bloody doors off


 Painting the inside of Dreadnoughts is a new low for me.  There's definitely not enough gas sacs and far too many straight lines (I'll be edge-highlighting sooooo many straight lines next week.  Sweet Mother of Terra!!)


I was a bit stupid with the claw marks on the carapace.  I should have deftly cut minimal grooves to subtly hint at the initial, bone crunching engagement of these two monsters rather than mincing around, stabbing at it with a scalpel.  Oh well, as the blessed Bob Ross once told us, "We don't make mistakes, we just have happy accidents."


The inside is still not finished.  The severed pipes are magnetised because.. magnets but I've only base coated them and fiddled around with it until the patriarch looks like he's playing with hair or something.  I'm also thinking of putting a huge stab wound in the sarcophagus, spurting a hot mess of Nurgle's Rot down the faceplate and pooling in the bottom armour carapace.


I'm getting the jitters sitting here for hours on end, painting what looks like the inside of an electric plug.  What the hell am I doing?  I might have to have some serious private time with my Xbox when this is done.


Well anyway, the Redemptor needs a lot more work but I actually based it before painting the model.  How bizarre.  I've been flicking through the photos in quick succession to try and make a sort of 'flip-book' movie.


It didn't work very well and I probably needed to take several thousand more pictures.  Its quite fun to play with the 'Glacis' though.  God, this is going to take an age to finish.


Sunday, 20 August 2017

'Tis but a scratch!



 The Hive Mind will not be happy about this.  My poor Genestealer Patriarch has been sacrificed to the cause and is now unplayable except as a piece of scenery.  Fortunately, I still have the Spawn of Cryptus, fully painted, so if I ever get off my lazy arse and finish the Genestealer Cult then I have something to proxy in.  Of all the Broodlord clones I own, the Space Hulk model is still my favourite anyway and I have the hideous finecast version too if I ever get desperate.

Lets get it on!

This Redemptor Dreadnought is a ton of fun though.  I might have to get another one.  I'm not the biggest treadhead in the world but I played Mechwarrior obsessively in the 90s as well as the BattleTech card game.  TitanFall 2 is a firm family favourite in our household and we all thought that Pacific Rim should have swept the Oscars (with the possible exception of my wife, but what does she know?).  Thank goodness GW have finally decided to jump on the bandwagon.  Well I say that, but in fact dreadnoughts have been around for donkey's years (the Tau and Eldar would like a word with me too).

A mere flesh wound.  I've had worse.

The original Dawn of War opening cinematic is still the best video game intro ever made.  I defy you to watch it and not want to have an assault cannon surgically implanted, replacing your right arm.  I remember when I first bought the game I just replayed the intro movie over and over again without even bothering to progress to the campaign screen.

Help me, baby Jesus!

I even converted two Psyfleman Dreadnoughts and bought a baby carrier, back when I mistakenly thought that owning a cheesy Grey Knights list would make me a better player.  So yeah, dreadnoughts are a thing, but the old models are clunky and small.  With no discernible knee joints they have to waddle around like beached turtles.  Compared to the releases of armoured walkers in recent years and the inevitable scale creep they have an almost comedic look about them now.


Well not anymore, mech fans!  The Redemptor has sexy knee pads and is assembled pretty much like an action figure.  You can open him up and admire the sarcophagus inside.  The hips and ankles are ball-and-socket joints (but have to be glued).  Even his fingers and toes are pose-able.

Stealer Man!  Stealer Man! Does whatever a Stealer can!

Of course I went berserk with magnets and even put some on the Patriarch's primary arms in order to get multiple poses.  I originally wanted the Redemptor either punching him whack-a-mole style or shooting him in the face at point blank range, but this proved to be beyond my modelling skills.


Besides, I really didn't want to glue the 'faceplate' of the dreadnought on.  Being able to see all of his insides is far more interesting.  Then I hit on the idea of the Patriarch ripping all the armour plating off in an insectile frenzy to get at the sarcophagus interred within.  The kit comes with two different faceplates so it was easy to distress one of them and then switch it out if I wanted to show the metal behemoth in a more traditional pose.


I'm looking forward to painting this but need to tidy it up a bit and think of something to put on the base.  Some hanging wires and pipes might make it look a bit more dynamic too.

Tuesday, 15 August 2017

Better late than never


 With the tournament over, its back to lazy mode.  I thought I should finish my Primaris marines at least and I finally completed Squad (En)Retard over a week later.  I still have the last sergeant and the ancient to go but I think I'm done with painting marines for the moment.


A group shot is order.  I'm stoked with the way these turned out and have proven that I'm not just a damn, dirty drybrusher.  I have absolutely zero motivation to do any more in the near future so I'll turn my attention to the vehicles.  Speaking of which I got two new ones.


I swapped my Deathwatch Overkill marines for a Razorback, still on sprue, with lovely Las-cannon options.  I also treated myself to a Redemptor Dreadnought which is a seriously hard-core piece of kit.  I don't think I've ever owned a more pose-able model apart from Action Man (eagle eyes edition).


I immediately cut all the pegs off the joints, allowing complete freedom of movement in the limbs and started making him look disco style.  Disappointingly, the model was unable to support it's own weight and kept falling apart.  So eventually I had to start magnetising/gluing.  I want to do another diorama/vignette with the dreadnought and may have done something extremely foolish with my Genestealer Patriarch.


Monday, 7 August 2017

Call To Arms 2017



Call To Arms was a 5 round, 1500 point, 40k tournament hosted at St. Pats over the weekend.  I think it was the first to host the 8th ed. rules in our area (Wellington).  Everyone was using the initial release Indexes and no Codexes were allowed.  We played a mixture of Eternal War and Maelstrom.   The scoring system seemed complicated but is actually not too taxing if you take the trouble to read the player's pack.  I did glance over it once or twice and I was far too busy painting my army to be fair.  I didn't finish my force in time, but I'm not particularly gutted because I painted (most of) an entire army in just over a month.

My list consisted of the Dark Imperium starter set marines (minus Primaris Ancient and a Lieutenant), a Predator Annihilator, a Whirlwind and a Stormraven with Multi Melta, Assault Cannon and Hurricane Bolters.  I had 21 points spare but no painted/assembled models to fill it with.

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++Game 1 | vs. Aeldari-Ynnari | Eternal War - Retrieval Mission ++
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Lady of Pain

My first game of the day was against Brendan Dee. He was the commander of a beautiful Dark Eldar army.  Well, actually it was Aeldariynnari army.  And I thought the Dark Elves were called Drukhari now?  I really need to catch up on the lore because I had no idea there was a third, joint faction. Or is it a fourth if you count Harlequins?  I had to ask someone about it (not Brendan because that would have been embarrassing) and yes, apparently the Triumvirate of Ynnead was a fairly big release from GW at some point in recent history.  Jeez, I need to get my shit together.

Brendan's flyers looked like a danger so I decided to target the Voidraven Bomber in my first turn.  I managed to inflict 1 damage which did not prevent it from dropping a void mine on my command squad.  My opponent then brought his lances to bear and the Ravagers were rolling hot.  Goodbye Predator.

You got a purty mouth, boy

A lonely Solitaire belt-flipped across the table into my battle line. It stood there, tea-bagging the Whirlwind for the next 3 battle rounds.  Hiding my Whirlwind way across the table, out of LOS seemed like a good idea initially, but it was unable to fall back and shoot. Without any supporting troops, it was reduced to playing dodgems with it's tormentor.

I love the smell of napalm in the morning

The Stormraven fought on bravely against two enemy flyers and managed to take down the bomber before being shot down. I had very few models left on the table at this point.   I think it was only turn 3 so alarm bells were ringing.  Or was it a death knell?  Yvraine 'gazed' at my army pityingly and the Windriders mopped up.

So I was tabled in my first match.  I didn't feel too bad (little did I know what was in store for me).  Brendan is an astute general but very laid back and friendly (typical Kiwi). He finished 2nd overall and I didn't have high expectations going in.

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++Game 2 | vs. Aeldari-Craftworlds | Maelstrom of War - Contact Lost ++
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My second game was against the smiling assassin, Glen Burfield (take a look at his WIP Imperial Knight and weep gently into your paint station).   I complained loudly when I discovered who I was playing.  Surely, they could have found me a less canny opponent given my first round drubbing?  But it turned out that Glen had been tabled in his first game too.

"This is how it ends!  With Skeletor triumphant at last!"

We joked at the beginning of the match that our warlords were Skeletor and He-Man but there's nothing remotely funny about Maugan Ra at all when you think about it.  He's just nasty with 3 units of Dark Reapers.  I went first and managed to kill one Wave Serpent by focusing the firepower of my entire army on it.  They've got to be one of the most resilient vehicles in the game with that Serpent Shield.

His freehanding skills are...  acceptable
Of course, all the really dangerous stuff was inside them.  D-Scythe wielding Wraithguard and crack shot Dark Reapers made short work of my flyer.  His Farseer psyker powers were also annoying.  I was Doomed (literally) from turn 1 and Fortune favours the Craftworlds, not the brave.


All of which resulted in my second tabling of the day. It was still a fun match though.  I honestly don't know how Glen manages to create an enjoyable atmosphere whilst smashing your face in.  He must work in real estate.

The cutest zombies you ever did see.

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++Game 3 | vs. Adeptus Mechanicus | Eternal War - No Mercy ++
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My third opponent was an Adept of Mars, Simon Smith.  I seized the initiative on a command point re-roll.  They should have written that into the core ruleset because burning a command point to re-roll for seize happened in every one of my games.  In this case, it was worth it.

Rolling thunder

Simon baited me with his Destroyers and Onager Dunecrawlers and I took up the offer. I managed to blow the Dunecrawlers to splinters in 2 turns.  I was distracted from the implacable advance of his Kataphron Breachers (awesome conversions below).  They put the hurt on my vehicles in a big way with their Arc-haic weaponry and it was all downhill from there.

I'd love to know what these were made from.

I loved his Sicarian Infiltrator conversions (below) too.  Right up to the point where they jumped on my head.

Surprise! You're dead!

My captain decided to get medieval and engage in fisticuffs but I was held up just long enough for the Mechanicus ranged firepower to do its job.  The light show commenced.  I'd have run away if I could, but the Space Marine rules make it really difficult so my noble Astartes were fused into the lining of their power armour.

These are not my dice.  The horror...

Simon is a kindly soul despite his mechanical heart and wanted to call it as we ran out of time.  He knew that he would immediately table me in his last turn and wanted to spare me the misery of a 'hat trick' crushing defeat.  However, I was in a fey mood at this juncture and insisted that we finish the game.  I got what I deserved, masochist that I am.


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++Game 4 | vs. Aeldari-Ynnari | Maelstrom of War - Spoils of War ++
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 Day 2 dawned with the promise of something better. My fourth opponent was Ross Brewster and more Aeldariyinarrynnari goodness.  This mission was interesting because you can score your opponent's objectives.  I got off to a decent start and bagged a couple of VPs in my first turn.

Fun with fusion guns

Fuegan and his Fire Dragons were pretty brutal and Ross kept them in cover (mostly) making them very resilient with their armour saves.  It wasn't enough against the combined firepower of a Stormraven gunship and I wiped out most of a squad, plus transport in 1 turn.

Re-roll 1's for everyone!

My insipid Inceptors finally managed to do something (apart from dying) and grabbed line breaker.  For 225 points these things are rubbish.  I know they got better in the new Codex but I was playing them badly and spent so much time gluing the stupid bloody stands back on that I don't think I'll take them again.  I'm going to drill holes in the models and slot the stands in if I do.

Make sure you take superglue to the tournament if you use these boys.  Flight stands should be banned under the Geneva Convention.

The tide started to turn in the 3rd round when my foe made a push with his right flank.  He had board control now and when I drew my last two tactical objectives, they were deep in enemy territory.  This effectively gifted the points to my opponent and I ended up losing 6-9. Ross was gaining the upper hand anyway so the score probably reflected the game.  I was so relieved not to be tabled for the 4th time in a row that I actually felt cheerful.

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++Game 5 | vs. Salamanders | Eternal War - The Scouring ++
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Regan used some Horus Heresy Mk IV for his tacticals.  I think they look pretty good with Primaris marines so I might steal the idea.

 My final game was against Regan O'Halloran. This was a mirror match (sort of). He was playing Primaris Marines and had two Predator Annihilators.  He (wisely) took additional tactical marines to pad his army out with flaming Salamander goodness.

Civil War

He had no flyers however and  I got first turn which probably won me the game. I alpha struck one of his Predators and hid from the other one.  This severely hampered his anti-armour and he didn't bother trying to kill my Stormraven.  Given free rein, it just flew around the board wrecking stuff.

Excuse me, could you tell me the way to the train station?

Regan played to his strengths, having more bodies than me; concentrating on killing my infantry and claiming objectives.  He capped the 'superior' objective, managing to hold onto it for most of the game but consistently forgot to charge my Whirlwind. If we had been scoring each turn instead of at the end he might have come out on top. But the Stormraven is a beast and it inevitably whittled him down. I killed the last Salamander HQ sitting alone the 4 point objective with my own captain (who was rolling saves like you wouldn't believe).  An 11-4 victory and the first game of 8th edition that I have ever won!

The Salamanders finally discovered that Red Scorpions are a successor chapter of the Word Bearers.  We had to keep our secret safe.

So I had a pretty good time considering.  I'm not convinced that Primaris Marines are my army of choice but its very early days and we might be seeing a lot of filthy Repulsor tanks going forward.  The chapter tactics in the codex will help a lot too (when I finally get round to buying it).  It was interesting that the bottom 4 were all using Primaris marines (or maybe I'm just trying to salve my butt-hurt).  Bryn Jones placed 5th with his Crimson Fists but the only new model he took was a Primaris Lieutenant.  The rest was old school marines and lots of Razorbacks.  Filthy Elves made up 3 out of the top 4.  I despair sometimes.

Tyranid board by Aiden Corlett.  I seethed with jealousy.

A few more pictures because I got a bit snap happy.

Sean Sullivan won best General with another beautifully painted army.

Many thanks to Craig Stewart for hosting a successful tournament.  It must have been more stressful than usual given the brand new ruleset. I'm always grateful to TO's who put in all that effort for no particular gain apart from the joy of seeing a hall full of toy soldiers.  Craig mailed us his thoughts (I've quoted a snippet) on the tournament and the scoring below.

Pete Dunn won best painted.  Proving that his hobby skills are as disgustingly resilient as ever.

"That was the bloodiest Wh40K tournament I think I ever been involved in for my 10+ years on the tournament scene. As I mention in my speech there where 23 15-nil results out of the 60 game. Round 3 had 7 of them. Even veteran players were not exempt from some of the 15 nil results.

8th edition is so fatal for shooting with high AP reducing so many saves.

I left the points at 1500 not knowing how long the games would take. Granted we are all still learning and familiarising. On average out to the 12 games each round there was 2 that didn't complete in the 2 hours and 30 minutes. I thought there would be a lot of people with spare time after an hour but most results came back at the 1hour 45 to 2 hr 20 time frame."

- Craig

Imperial Guard brought all the guns. (Dave Hodgetts)

Name
Surname
Army
Pos
Total
BP
Paint
Sports
VP
War-lord Kills
Sean
Sullivan
Dark Eldar- Drukhai
1
92
68
9
15
69
5
Brendan
Dee
Ynnari
2
78
57
6
15
68
4
Dave
Hodgetts
Astra Militarum
3
78
54
9
15
55
2
Glen
Burfield
Craftworld Eldar
4
77
53
9
15
53
3
Bryn
Jones
Space marines
5
71
47
9
15
34
3
Peter
Dunn
Nurgle Daemons
6
66
42
9
15
35
0
Bruce
Manning
Chaos Space Marines EC
7
65
45
7
13
40
2
Cody
Drake
Dark Eldar- Drukhai
8
64
42
7
15
44
2
Ryan
Pike
Tau
9
63
40
8
15
36
2
Felix
Nesbitt
Tyrinads
10
62
39
8
15
44
2
Chris
Parkin
Blood Angels
11
61
39
7
15
48
3
Aiden
Corlett
Tyranids
12
60
36
9
15
31
2
Thomas
Watson
Dark Angels
13
59
39
5
15
36
1
Ross
Brewster
Ynnari
14
57
36
6
15
41
1
Regan
Ridge
Astra Militarum
15
56
34
7
15
22
2
Michael
Price
Tau
16
55
35
5
15
37
2
Simon
Smith
Adeptus Mechanicus
17
54
32
7
15
36
3
Alick
Harris
Tyrinads
18
51
30
6
15
36
1
Michael
Charles
Death Watch, Assassins
19
48
29
6
13
27
1
Luke
Henning
Necrons
20
47
26
6
15
24
1
Daniel
Salter
Space Marines Salamanders
21
41
22
4
15
22
0
Regan
O'Halloran
Space Marines - Salamanders
22
41
21
5
15
19
0
Kent
Jackson
Space Marines
23
41
20
6
15
29
1
Luke
Forrest
Space Marines
24
40
17
8
15
19
1