Squad Panzerschreck complete. Again it took far longer than I anticipated. Being a naturally untidy person I struggle to be neat. I could never stay in the lines when I was given a colouring book whilst growing up and didn't think it mattered. I had no idea it was an important life skill.
I can do fine detail no problem (although I have to wear reading glasses now) but consistency and uniformity are hard. Thats why I like tentacles. I probably should have built and painted the Death Guard in this set. Chaos is more my style.
But I really like these marines and think I've hit on a good colour scheme so I'm going to crack on. I'm about half way through now, although I keep looking at the Captain in Gravis armour and fervently wishing that I hadn't glued him together. He won't come apart with gentle persuasion so I'm going to have to paint the cloak around his backpack, weapon and legs which will be a bit of a nightmare.
The Hellblasters are an interesting squad. The supercharge rule is a little confusing (although the Designer's Commentary does clarify). I can re-roll natural 1's with the Captain nearby and avoid blowing myself up. But if I roll a 2 whilst trying to hit a Flyer (-1 to hit) I still explode (re-rolls always happen before modifiers). My probability theory is a bit rusty but I think thats a 22% chance of each Hellblaster dude exploding if he tries to supercharge flyers, even though he is stood next to a captain. Not sure I like those odds.
They are also toughness 4 marines at the end of the day and armour piercing rounds can still tear them apart. In my last game they were obliterated in the first turn by a Tau Ghostkeel which did 16 damage in one salvo. Admittedly, it was wielding so many Fusion weapons that I wondered if it might implode into a small black hole but its the sort of thing I'm likely to face in competition.